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 Wednesday Toys

1:6th scale JR-01 "Junior" custom robot heads

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Here's my 1:6th scale 'bot head designs, thanks to the talented Ron Greene... Who's cast these. He's painted one to stand alongside ThreeA's EMGY colourway, as well as doing a glow-in-the-dark version and a DIY version - and I must say I think what he's done with them is amazing! (even if I do say so myself).

These custom heads are lovingly crafted for 1:6th scale bodies. Each head comes with a normal neck, which can be connected at two different angles to the head; and a severed neck plug, so you can display the head independent of a body - like other severed 'bot heads... perfect for dioramas and the like

These are available to be shipped within the United States. Please email me if you would like to order these heads with international shipping so we can give you the best postage rate!

DIY Jr-01 "Junior" head
The 1:6th head comes with 1 neck and 1 severed neck plug - includes shipping within the US. (Figure and weapon sold separately.)
A$
48.00    
 
Glow-in-the-Dark Jr-01 "Junior" head
The 1:6th head comes with 1 neck and 1 severed neck plug - includes shipping within the US. (Figure and weapon sold separately.)
A$
60.00    
 
'EMGY Colorway' Jr-01E "Junior" head
The 1:6th head comes with 1 neck and 1 severed neck plug - includes shipping within the US. (Figure and weapon sold separately.)
A$
68.00    
 

"The 'bots, in their war to protect the weakling humans, sought to understand their feeble charges. The Jupiterian Regulars, one of the dominant 'bot factions, constructed a new form of android - the JR-01E. It was deliberately more humanoid than previous sturdy constructions; it was thought at the time that mimicking the mortal form would provide greater insight. The Juniors, as the 'JR-01' model came to be known, would also serve as the last line of defense, should all else fail and the humans be vulnerable... to serve as an emergency corp.

Boredom struck the Juniors, and they undertook a great many games to pass the time. Some wandered and played among the radioactively hot turbines that plagued their metropolis - a few Juniors still glow, even to this day. Others played different games, some of great lethality. A very few excelled at war games, and snuck away to fight and hone their skills. These last few were the most dangerous, for to them anyone was considered the enemy and they attacked friend as often as foe.

All Juniors have since been given the order to self-deactivate, an order that many refused. Today the Juniors are most cunning adversaries, with great intellect and a love of problem solving that overcomes any physical short-comings. Any who come across a Junior is urged to use extreme caution."

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